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Strike A Pose Demo

  • March 25, 2026
  • 2 replies
  • 15 views

Hello all,

Here again with one of my fav demos - Strike A Pose

Strike a Pose — a real-time pose matching game running on Axelera Metis

Built a party game that shows you a famous pose (movie posters, athletes, characters) and challenges you to match it — without seeing the image. A front-facing camera runs YOLOv8-pose on the Metis AIPU to estimate your body pose in real-time, compares it against pre-extracted reference keypoints using cosine similarity, and reveals the original image when you nail it.

All inference runs locally on-device. No cloud, no latency. The pose comparison adapts to what's visible in the reference — full-body for action shots, upper-body only for cropped posters.

Currently running with movies (Karate Kid, Rocky, Wonder Woman) and famous athletes (Usain Bolt, Ronaldo). Categories are easy to expand — just drop in an image and the extraction script does the rest.

Stack: Axelera Metis AIPU, Voyager SDK, YOLOv8-pose, Python, OpenCV.

2 replies

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  • Axelera Team
  • March 26, 2026

Oh man, this is a brilliant take on charades meets Pictionary meets Who Am I meets Herd Mentality!

I can totally see this being a great booth at an event or party - a kind of high speed charades where you have to match the film in one posture or something. It’d work really well in reverse too, where it gives you the film title and you have to strike the pose. That’d work great either head-to-head in a two player mode (whoever gets it fastest, but also most accurately), or as a speed challenge.

Maybe even with some Simon mechanics built in, so you have to do them YMCA style, one after the other, adding a pose to the sequence each time!

I’m getting carried away now… because this is an awesome idea!

The core loop is basically: see prompt → pose → score. Right? The question is how you layer competition, tension, and chaos on top of that. It could have multiple game modes, I suppose - doesn’t have to be one or the other.

  1. Quick Draw: Both players see the same film title simultaneously. First to hit the target pose (above some accuracy threshold) scores. But here's the tension: if you rush and your accuracy is below, say, 60%, you get a penalty cooldown before you can try again. So it's not just speed, it's hitting the pose cleanly.
  2. Simon Strikes: The sequential memory mode mechanics. Both players watch the same sequence build up, one pose at a time. They take turns adding the next film pose to the chain, then the other player has to repeat the full sequence. Miss one, you're out. Like Simon meets YMCA meets that drinking game where you add words to a sentence (that I can’t think of the name).
  3. Strike a Charade: One player gets the film title and strikes the pose. The other players can't see the title, they can only watch the player striking the pose. Two teams, first to guess wins the point.
  4. Freeze Frame: Or speed challenge. A rapid fire sequence of, say, 5 film titles in a row, maybe 3 seconds each. You hold each pose just long enough for detection, then move to the next. Scored on cumulative accuracy and the highest sequence. Both players do it, the one who keeps going longest with successful detections wins the round.

I guess it’d need a pretty good list of films to draw upon. Off the top of my head, I can think of…

  • The Karate Kid: crane kick, one leg up, arms raised
  • Titanic: arms spread wide, leaning forward
  • Saturday Night Fever: one arm pointing up diagonally
  • Rocky: both fists raised overhead
  • Superman: one arm upward in a fist, the other fist chambered at the hip
  • Home Alone: hands on cheeks, mouth open
  • The Sound of Music: arms spread wide, spinning on hilltop (tough one)
  • Star Wars: lightsaber stance (two hands, overhead or side guard)
  • The Matrix: bullet-time dodge, lean back
  • 300: the Sparta kick, one leg fully extended
  • Gladiator: arms out to the sides, "are you not entertained" (hmm, maybe, maybe not)
  • The Shawshank Redemption: arms raised, on the knees, face to the sky
  • Psycho: overhead stabbing motion
  • The Breakfast Club: fist raised in the air. Don’t you… forget about me!
  • Flashdance: seated on chair, head thrown back, diagonal plank pose
  • Top Gun: the volleyball spike/flex, or aviator salute
  • Pulp Fiction: the twist, side by side finger guns dance
  • James Bond: classic gun barrel pose, side on
  • Kill Bill: katana guard stance (could be too vague)
  • Napoleon Dynamite: the side kick dance move
  • Risky Business: sliding in socks, air guitar
  • Singin' in the Rain: one arm on “lamppost”, leaning out
  • Footloose: mid jump, arms out (horrible film)
  • Grease: hand jive pose

Okay, I’m running thin now 🤣


  • Author
  • Ensign
  • March 26, 2026

Hahaha love the enthusiasm. Demos at a booth /event will be really crowd appealing. Great extensions to the game too. Cheers. Simon Mechanics will be quite a challenge for the players. And eventually this can be used to train people to learn dance, yoga etc(a bit of a stretch though)